About

A fox-sized studio with sharp teeth.

Madfox is an independent software and game development studio based in South Africa. We build games we want to play and software we would want to maintain.

The studio grew out of years of shipping production software — web apps, APIs and cloud back ends — and a stubborn habit of prototyping games on weekends. Those two halves now share one workshop: the same discipline that keeps an API honest keeps a game’s simulation deterministic and its scores comparable.

How we work

Four rules we keep.

01

Finish things

A shipped small game beats an unfinished big one. Scope is a feature.

02

Measure, don’t guess

Deterministic simulations, headless test runs and real numbers before tuning by feel.

03

Respect the player

No dark patterns, no data grabs. Offline where possible, honest where not.

04

Own the pipeline

From sprite sheets to store listings, we build the tools that make the work repeatable.

Toolbox

What the workshop runs on.

🎮

Games

Small, sharp games built to be finished and shipped. Mobile arcade, desktop strategy and social play — each one a complete idea, not a tech demo.

⌨️

Software

Product-grade web and mobile apps: Angular front ends, .NET APIs and cloud back ends with the boring parts done properly.

🛠️

Tooling

Deterministic simulations, headless test harnesses and asset pipelines. We build the tools that make the games measurable.

  • Godot 4
  • C#
  • .NET
  • Angular
  • Capacitor
  • Azure
  • Blender
  • Python

Curious about a specific title? Every game has its own site under Games.