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Three asymmetric Houses
Aldair (range, air, sound), Vorrun (mass, armour, fire) and Sethis (speed, stealth, chemistry, lasers). Different doctrines, different unit rosters, different ways to lose.
Three Houses. One desert. The worms don’t take sides.
Aldair (range, air, sound), Vorrun (mass, armour, fire) and Sethis (speed, stealth, chemistry, lasers). Different doctrines, different unit rosters, different ways to lose.
A campaign per House with its own story flags and a secret ending for those who dig deep enough.
Per-slot difficulty, true free-for-all. Below Hard the AI plays with the same fog and the same wallet you do.
They hunt vibration, they retreat, they never die. Harvesting is a negotiation.
A fixed 30 Hz tick with the presentation layer strictly read-only. Replays and multiplayer are built on solid ground.
192×192 by default, 256×256 at the top end, with hierarchical pathfinding and a fully free camera.