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In developmentReal-time strategyWindows

Sand Dynasty

Three Houses. One desert. The worms don’t take sides.

Steam · Planneditch.io · Planned
Features

What makes Sand Dynasty tick.

🏰

Three asymmetric Houses

Aldair (range, air, sound), Vorrun (mass, armour, fire) and Sethis (speed, stealth, chemistry, lasers). Different doctrines, different unit rosters, different ways to lose.

🗺️

Nine-mission campaigns

A campaign per House with its own story flags and a secret ending for those who dig deep enough.

🤖

Skirmish against honest bots

Per-slot difficulty, true free-for-all. Below Hard the AI plays with the same fog and the same wallet you do.

🪱

The worms

They hunt vibration, they retreat, they never die. Harvesting is a negotiation.

⚙️

Deterministic simulation

A fixed 30 Hz tick with the presentation layer strictly read-only. Replays and multiplayer are built on solid ground.

🧭

Big maps, free camera

192×192 by default, 256×256 at the top end, with hierarchical pathfinding and a fully free camera.

Tech sheet

Genre
Real-time strategy
Engine
Godot 4.7 (C#)
Platforms
Windows PC
Players
Single player, skirmish vs AI
Houses
Aldair · Vorrun · Sethis
Target
Vertical slice 2027

Credits & licences

  • Built with the Godot Engine (MIT).
  • Placeholder models from Kenney and Quaternius (CC0).
  • An original setting inspired by the desert-strategy classics.